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 RA's game (Suggestion, discussion and bug reporting) thread

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RetulVonAmora
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PostSubject: RA's game (Suggestion, discussion and bug reporting) thread   Fri Aug 27, 2010 9:28 pm

To keep my game release thread as clean as possible. I've decided to make a thread specific to discussion, suggestions, and bug reporting. So please post those here for the sake of organization.

As of 8/31/2010 edits and responses from me will be in orange


Last edited by RetulVonAmora on Tue Aug 31, 2010 4:46 pm; edited 1 time in total
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PostSubject: Re: RA's game (Suggestion, discussion and bug reporting) thread   Sat Aug 28, 2010 3:01 am

First, switch the mana costs of the two techs and I'd suggest placing them at 4 and 2. They do feel like an easy button. I killed the first boss in 2 rounds due to it. And why the hell can a chest steal money? >.< Well the guy did warn me but who keeps a money stealing chest? Then there's Yurik. He was great. Didn't notice anything else, may play through the beginning again to see if you changed anything.
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PostSubject: Re: RA's game (Suggestion, discussion and bug reporting) thread   Sat Aug 28, 2010 6:05 am

Thanks gamegeeks. I just didn't want the game to seem too hard. I suppose I went a little too far on that one whew

As for Ricks chest, rememer in lore not all chests are what they claim to be. I did some editing for the beginning so yeah I suggest starting a new game.
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PostSubject: Re: RA's game (Suggestion, discussion and bug reporting) thread   Sat Aug 28, 2010 6:10 am

It's quite the opposite. Even with that change the game will be incredibly easy.
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PostSubject: Re: RA's game (Suggestion, discussion and bug reporting) thread   Sat Aug 28, 2010 6:14 am

Okay then. I'll up the skill cost to 5 and 6.
As for enemy hp I may bring that up just a little bit. That should even most of it out.
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PostSubject: Re: RA's game (Suggestion, discussion and bug reporting) thread   Sun Aug 29, 2010 12:18 am

RetulVonAmora wrote:
Okay then. I'll up the skill cost to 5 and 6.
As for enemy hp I may bring that up just a little bit. That should even most of it out.

Actually, my suggestion wouldn't be making the enemies hard to kill, but making them capable of 1 shotting you if your not careful, but that's my opinion.

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PostSubject: Re: RA's game (Suggestion, discussion and bug reporting) thread   Mon Aug 30, 2010 7:29 pm


The image is low in quality, that's to save downloading time and bandwidth. Yes, I use XP noir theme.

OK. The character illustration is superb. The graphics is beautiful. The music is fine. Game play was alright.

I brought along Mr.Corneille. Since he is better than me on the "critiquing" stuff, he will tell you what needs to be done(He is a bit grumpy because I forget to set a value for the alpha channel :( )

=======
- Yes, I have observed the game. The game runs smooth, but there are several inconsistencies.

1 - Zero HP: In the beginning, where you go down to the basement. When you are K'ed.O, your hitpoint is Zero, fine. But when Vole comes around and saves you, I think you need to get back to 1 hitpoint after the battle that you were defeated in. If you are in K.O condition, and then if you come outside, and go to the castle on the east, if you enter in a battle, you will instantly die. In my humble opinion, that's not good.

2 - Leo and Len: I think you need to refine the triggers. It is better to bring Leo and Len right after Vole leaves the party. If you have defeated the goblin, if you go upstairs, you find no one. But when you come down, talk to vole, go upstairs again and see them there? Defies logic, no?

3 - Language does matter: English is my second language, and I am not yet proficient in it. We are humans, we all make mistakes. That's why I am here! So please take note on the following.

3.1 - Indefinite articles: I am not sure about this sentence "You looked in pretty bad condition"(the line, where you talk to Vole right in the beginning), but I think it should go like this "You looked in a pretty bad condition". I don't know if it is right or wrong. So, check it out, please.

3.2 - Woke: I have noticed this when Jun and Alana are conversing. Both Jun and Alan are saying "Woke here", but I think what it should be is "woke up"; "I woke up to sound of the bustling port".

3.3 - More than then: Here, I think I am 100% sure on this. It is the 'Slingshot' weapon description "seem to insult more then injury". I think it should be "Seem to insult more than injure" - that's a comparison there; in comparison, "than" is used. To denote time and sequence of events, then of course, use "then". Check this link : Difference between then and than!

That's it for me. Good bye, for now.
=====

I hope few things are clear for you. Good luck, and happy game making :) !

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PostSubject: Re: RA's game (Suggestion, discussion and bug reporting) thread   Mon Aug 30, 2010 11:30 pm

I'm not sure what's going on, everything starts too abruptly.
I found some problems here and there. Some are just suggestions of how I think it should be, and the other you actually need to do something about.

Regular enemies have to much HP. imo a single dual attack should kill a single enemy.

On the other hand bosses have to low HP and die too fast. I think you should double or triple their HP while reducing the damage they inflict by 30%

The gear you can buy from Leo is too cheap. I say a Longsword should cost about 250, a Buckler maybe 150 and 500 for the armor. I have nothing to say about Len except that I'd hit that. Also I'm not sure if this is possible but it would be cool if you would change the equip menu to feature Right Hand/Left Hand instead of Weapon/Shield since Jun can't equip a shield.

By the way Jun's AGI stat seems too high. About his slingshot, I suggest the description "Seems more vexing than dangerous"

Something else I've noticed is that after defeating the Orc, Vole will level you up in the basement and say he'll go upstairs but he never went inside the basement at all. Are you assuming that everyone will get killed inside the basement and get rescued by Vole?

After recovering HP and EP at a globe a sound should be heard along with the "You rest for a while" message.

When in Tundra village after exiting the PUB the fire sound still lingers in town until exiting to the world map. Bad bug.

The "Confusion Attack" skill is much to costly for no apparent gain.

Something I found that I'm not sure it's supposed to happen is after defeating the skeleton in the pink cave, another skeleton sprite appears right next to the first one.

Also it would be nice if you upload the game as a .rar or .zip as well. People tend to dislike .exe files.
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PostSubject: Re: RA's game (Suggestion, discussion and bug reporting) thread   Tue Aug 31, 2010 4:29 pm

Responses to quoted posts will be in orange

The packing method:
The .exe file is created by RPG Maker to compress the game and data to play w/o using RPG maker. If I tried to just pack the data with WinRAR or 7zip it may cause dependency on RPG Maker which I am trying to avoid at all costs.


DreamerVerX wrote:


1 - Zero HP: In the beginning, where you go down to the basement. When you are K'ed.O, your hitpoint is Zero, fine. But when Vole comes around and saves you, I think you need to get back to 1 hitpoint after the battle that you were defeated in. If you are in K.O condition, and then if you come outside, and go to the castle on the east, if you enter in a battle, you will instantly die. In my humble opinion, that's not good. So true. I'm working on a flawed trigger that is supposed to heal you after the battle. I've "for now" made a conditional branch trigger that stops you from leaving the house with 0hp.

2 - Leo and Len: I think you need to refine the triggers. It is better to bring Leo and Len right after Vole leaves the party. If you have defeated the goblin, if you go upstairs, you find no one. But when you come down, talk to vole, go upstairs again and see them there? Defies logic, no? This makes sense. I've edited the triggers so now it makes more sense.

3 - Language does matter: English is my second language, and I am not yet proficient in it. We are humans, we all make mistakes. That's why I am here! So please take note on the following.

3.1 - Indefinite articles: I am not sure about this sentence "You looked in pretty bad condition"(the line, where you talk to Vole right in the beginning), but I think it should go like this "You looked in a pretty bad condition". I don't know if it is right or wrong. So, check it out, please. I understand. It can be used as is but, I'll edit it to prevent further confusion.

3.2 - Woke: I have noticed this when Jun and Alana are conversing. Both Jun and Alan are saying "Woke here", but I think what it should be is "woke up"; "I woke up to sound of the bustling port". Awoke can be used by definition "Stop sleeping; wake from sleep (past tense)". But I suppose true proper english would rather have the "up" inside the sentence. So this is fixed now.

3.3 - More than then: Here, I think I am 100% sure on this. It is the 'Slingshot' weapon description "seem to insult more then injury". whew Yeah didn't see that one. Guess that is what you get for pulling so many all-nighters on a game.

I hope few things are clear for you. Good luck, and happy game making :) !
Thanks for the input Dreamer Very Happy.







Last edited by RetulVonAmora on Tue Aug 31, 2010 5:11 pm; edited 1 time in total
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PostSubject: Re: RA's game (Suggestion, discussion and bug reporting) thread   Tue Aug 31, 2010 5:00 pm

Ryu wrote:
I'm not sure what's going on, everything starts too abruptly. Sorry about that. Most stuff clears up quite quickly in the part i'm working on right now.

"Regular enemies have to much HP. imo a single dual attack should kill a single enemy.

On the other hand bosses have to low HP and die too fast. I think you should double or triple their HP while reducing the damage they inflict by 30%" I've edited the stats from the previous update. They should be more to the player's liking now. I'll be releasing the final section of the "Intro" part soon.

The gear you can buy from Leo is too cheap. I say a Longsword should cost about 250, a Buckler maybe 150 and 500 for the armor. I have nothing to say about Len except that I'd hit that. Also I'm not sure if this is possible but it would be cool if you would change the equip menu to feature Right Hand/Left Hand instead of Weapon/Shield since Jun can't equip a shield. I like that Left Hand/ Right Hand idea. As for item prices I suppose I can raise them up a bit.

By the way Jun's AGI stat seems too high. About his slingshot, I suggest the description "Seems more vexing than dangerous" Jun's AGI stat now starts at 15. Also "Seems more vexing than dangerous" is now the description of the slingshot.

Something else I've noticed is that after defeating the Orc, Vole will level you up in the basement and say he'll go upstairs but he never went inside the basement at all. Are you assuming that everyone will get killed inside the basement and get rescued by Vole? I actually was. But that was a bit before I edited the rat Evasion skill from 50 to like 12. I'll place Vole somewhere in the basement to fix that up.

After recovering HP and EP at a globe a sound should be heard along with the "You rest for a while" message. Ah yes. I've added sound *just took me a bit to find a sound I liked.*

When in Tundra village after exiting the PUB the fire sound still lingers in town until exiting to the world map. Bad bug. Fixed

The "Confusion Attack" skill is much to costly for no apparent gain. It's a skill that seems useless until the later lvl's. I'll exchange the skill that you learn at that level though.

Something I found that I'm not sure it's supposed to happen is after defeating the skeleton in the pink cave, another skeleton sprite appears right next to the first one. It was a small trigger flaw. I've fixed it.

Also it would be nice if you upload the game as a .rar or .zip as well. People tend to dislike .exe files.


To Tatsuya I've given certain enemies a critical chance flag. So be careful when fighting XD.
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PostSubject: Re: RA's game (Suggestion, discussion and bug reporting) thread   Wed Sep 01, 2010 11:25 am

RetulVonAmora wrote:
The packing method:
The .exe file is created by RPG Maker to compress the game and data to play w/o using RPG maker. If I tried to just pack the data with WinRAR or 7zip it may cause dependency on RPG Maker which I am trying to avoid at all costs.

The .exe file is nothing but a self extracting archive. So you can extract the .exe file yourself and then compress the resulting game using winrar or 7zip.
Like this:
Code:
http://www.megaupload.com/?d=S7DO4842
Though I got a bigger file size, maybe it will be smaller in 7z format.
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PostSubject: Re: RA's game (Suggestion, discussion and bug reporting) thread   Wed Sep 01, 2010 11:48 am

Winrar sucks at archiving.
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PostSubject: Re: RA's game (Suggestion, discussion and bug reporting) thread   Wed Sep 01, 2010 11:57 am

GameGeeks wrote:
Winrar sucks at archiving.
We're talking about a few hundred kilos is not that bad.
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PostSubject: Re: RA's game (Suggestion, discussion and bug reporting) thread   Wed Sep 01, 2010 1:49 pm

I suppose I can do that.
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PostSubject: Re: RA's game (Suggestion, discussion and bug reporting) thread   Mon Sep 06, 2010 4:41 pm

Latest release has been compressed. Try it out and tell me which you guys preffered.
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PostSubject: Re: RA's game (Suggestion, discussion and bug reporting) thread   Tue Sep 07, 2010 8:02 am

I like it better in 7z format. I need to click less to extract it and I can easily browse the files inside without extracting the whole thing, if for some reason I'm interested in one of the graphic or midi files. Which are pretty cool especially the female faces. good


whew :cough: Anyways, about the game: there is still a second skeleton sprite in the pink cave. And Vole is still "invisible" in the basement.
And did you increase the evasion of the enemies? I felt like I was playing Morrowind over there? Because of that, I actually tried to escape one of the battles and I found the message "Player has started to escape" a little weird maybe you could change that to "Player tried to escape" or "Escape attempt" or something like that.

That being said, I really liked the ending and I'm curious how it will unfold. :/oncasound:

Oh, I just remembered, what is the deal with the left well?
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PostSubject: Re: RA's game (Suggestion, discussion and bug reporting) thread   Tue Sep 07, 2010 7:06 pm

What Ryu have said. And, the guy who throws you out of the house. He will say the same dialogue when you are out. Is that intentional?

The monsters' evasiveness is horrendous! I have died a lot this time.

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PostSubject: Re: RA's game (Suggestion, discussion and bug reporting) thread   Wed Sep 08, 2010 2:32 pm

Ryu wrote:
I like it better in 7z format. I need to click less to extract it and I can easily browse the files inside without extracting the whole thing, if for some reason I'm interested in one of the graphic or midi files. Which are pretty cool especially the female faces. good Okay, I'll keep with the .7z formatting.


whew :cough: Anyways, about the game: there is still a second skeleton sprite in the pink cave. And Vole is still "invisible" in the basement.
And did you increase the evasion of the enemies? I felt like I was playing Morrowind over there? Nah I've actually lowered the Evasion. I'll bring it down even more though.

Because of that, I actually tried to escape one of the battles and I found the message "Player has started to escape" a little weird maybe you could change that to "Player tried to escape" or "Escape attempt" or something like that. Yeah I'll try to fix this one up.

That being said, I really liked the ending and I'm curious how it will unfold. :/oncasound: Thank You Very Happy

Oh, I just remembered, what is the deal with the left well?
>.>
<.<
It's a secret... *I'll tell more about it later*



DreamerVerX wrote:
What Ryu have said. And, the guy who throws you out of the house. He will say the same dialogue when you are out. Is that intentional? Ahhh... I was kinda hoping that it onjly happened to me. It should be fixed by next release.

The monsters' evasiveness is horrendous! I have died a lot this time. Very true, I've lowered evasion even more so. Especially the rat and bat.
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